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 Stat Caps?

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Røy

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Join date : 2014-01-29

PostSubject: Stat Caps?   Wed Jan 29, 2014 10:42 am

Pretty self explanitory. Love it ? Hate it? I know a lot of this game revolves around no lifeing but even then do you think there should be a limit Wink?

Possible Ideas:

1.) Have all stats max out at 400

2.) Have only a certain amount of points to spend that can be distributed to the stats you choose
ex: 1200 stat points to spend?

3.) Have a level cap and once you hit that level, all stat gains stop.

Your thoughts?
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Levii

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Age : 23
Location : California

PostSubject: Re: Stat Caps?   Sun Feb 02, 2014 8:38 am

I approve.
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Norbert

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PostSubject: Re: Stat Caps?   Sun Feb 02, 2014 8:48 am

I disagree with that, atleast not until the different magics are balanced.
As it is now the magics are nowhere near balanced at all.
Generally i hate stat caps as well. It´s my personal opinion, tho.
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rodoux

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PostSubject: Re: Stat Caps?   Sun Feb 02, 2014 9:04 am

For now be strongest is equal as have no life, since if you play more than others and youre stronger, you dont need skill, you just need play more than others for be better, thats awful.

For ppl who hates stats caps we can put high caps so you have to play a lot of get them.

I agree with this, this would balance the game.

Norbert wrote:
I disagree with that, atleast not until the different magics are balanced.
As it is now the magics are nowhere near balanced at all.
Generally i hate stat caps as well. It´s my personal opinion, tho.

So we wont balance something cause other stuff arent balanced? We must balance all that is possible
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Kurei

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PostSubject: Re: Stat Caps?   Sun Feb 02, 2014 9:07 am

Stat Caps are good IF there's a system in place to keep players growing/feeling stronger. Something like a Passives system for instance, or changing the way spells work where they are slowly mastered and can become more powerful overtime with usage and such.

I also do not think we should have a specific-limited cap system but a total-limited system, if a cap system was implemented.

What I mean by total-limited is players are given a total pool that represents their character's potential to grow (I would actually name this potential if it were used because Cap makes people think of specific-limited and often brings bad feelings about) and their overall stats can total up to this potential.

For instance, I am an Ice Make Mage born in Fairy Tail with a Potential of 2,500 -- this means my non-vital stats (Hp/Magicka/Stamina) can total 2,500. Another strong point of a total-limited system is that characters can be customized more to your liking, and passives/special methods can be implemented to improve the 'potential' of the character.

An example would be a change to the guild passives -- Each guild has their major passive, and a Potential bonus. For instance, most guilds give +100 to the player's potential, but Dark Guilds, Fairy Tail, and Sabretooth being known for their powerful mages have a passive +100 potential on top of that (effectively +200 potential).

Basically, if there is a cap system, it should be something that is not entirely limiting, but does cause players to think about where they spend their stats so to speak.

Edit: Also, about those passives...*Makes another suggestion*
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Norbert

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PostSubject: Re: Stat Caps?   Sun Feb 02, 2014 10:39 am

Basically your idea with the potential is interesting, except one point..


Kurei wrote:
cter.

An example would be a change to the guild passives -- Each guild has their major passive, and a Potential bonus. For instance, most guilds give +100 to the player's potential, but Dark Guilds, Fairy Tail, and Sabretooth being known for their powerful mages have a passive +100 potential on top of that (effectively +200 potential).

So the only populated villages will be FT and ST. Why going with something that got weaker potential in general?

I´m still anti-stat-cap xD.
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Kurei

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PostSubject: Re: Stat Caps?   Sun Feb 02, 2014 10:42 am

Those are examples, again. If someone wants to be mean and make kitties and fairies the strongest, they can try, but ultimately it really ends up coming down to how someone uses that potential difference. XD TBH, that was probably a bad example though.
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rodoux

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PostSubject: Re: Stat Caps?   Sun Feb 02, 2014 10:44 am

I´m still anti-stat-cap xD

He is right, it wouldnt be fair for other guilds

Most of the best games of byond has stat cap, Why? Cause if you dont have stat cap you dont need skill, you just need play more than others for be strong.
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Kurei

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PostSubject: Re: Stat Caps?   Sun Feb 02, 2014 10:46 am

Again, extremely bad example and I should've edited it out. I -do- think there should be something to do with those level points we receive from leveling up though, like actually putting in a blasted character trait/passive system, and each passive purchase gives you like +500/600 potential.
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Aomine Daiki



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PostSubject: Re: Stat Caps?   Sat Feb 08, 2014 10:20 am

No to stat caps.

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rodoux

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PostSubject: Re: Stat Caps?   Sat Feb 08, 2014 11:02 am

Sorry, Ryan already added Stat caps, so we will have a more balanced game.
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